![]() ![]() ![]() The enemy is stuck with either attempting to charge your anvil and break through, or face a charge from both units at once. Basically, use a fast unit of hard hitting knights (such as Dragon Knights) to maneuver to the flank of an enemy. The first method I talked about a bit in my Combat Cavalry article. Now, there are a couple ways to execute a good hammer/anvil. Good examples of hammer units are Swordmasters, Bestigors or Savage Orc Big 'Uns. ![]() Hitting the flank means that they are getting less attacks put against them, thus helping their survival. Ideally, this unit is fast enough to maneuver up the side of a battle line, to get lovely flank charges. This is basically a unit which will do a disproportionately high amount of damage, though may not be as survivable. Second, we need to know what a good hammer is. Examples include Empire flagellants, clanrats ranked up 5-wide (and very deep), or Dwarf Hammerers. A canny opponent will avoid this at all costs, but when it looks like charge or be charged, most people will take the bait. They frequently act as the bait, and your positioning should force the enemy to not have any decent charges except to hit your anvil. Having a block of troops which the enemy can't break in a turn is key to this strategy. Sounds simple enough, but how does it work in practice?įirst of all, what is an Anvil unit? In 8th edition, this is basically any steadfast unit in BSB range, or is unbreakable. The enemy charges into the anvil, then the hammer counter charges in and wins the day. The basic principle is this, you have a resilient unit (anvil) and a powerful unit (hammer). The Hammer and Anvil technique is probably one of the most common strategies to playing WHFB. ![]()
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